To begin, we'll cover some background on the Decorator design pattern. One common technique is to define a common interface that both your originating object and decorator will implement; your decorator than accepts the originating object as a dependency, and will either proxy to it or override its methods. Let's put that into code to make it more easily understood:
interface Window { public function isOpen(); public function open(); public function close(); } class StandardWindow implements Window { protected $_open = false; public function isOpen() { return $this->_open; } public function open() { if (!$this->_open) { $this->_open = true; } } public function close() { if ($this->_open) { $this->_open = false; } } } class LockedWindow implements Window { protected $_window; public function __construct(Window $window) { $this->_window = $window; $this->_window->close(); } public function isOpen() { return false; } public function open() { throw new Exception('Cannot open locked windows'); } public function close() { $this->_window->close(); } }
You then create an object of type StandardWindow
, pass it to the
constructor of LockedWindow
, and your window instance now has
different behavior. The beauty is that you don't have to implement any sort of "locking"
functionality on your standard window class -- the decorator takes care of that for you.
In the meantime, you can pass your locked window around as if it were just another
window.
One particular place where the decorator pattern is useful is for creating textual representations of objects. As an example, you might have a "Person" object that, by itself, has no textual representation. By using the Decorator pattern, you can create an object that will act as if it were a Person, but also provide the ability to render that Person textually.
In this particular example, we're going to use duck typing instead of an explicit interface. This allows our implementation to be a bit more flexible, while still allowing the decorator object to act exactly as if it were a Person object.
class Person { public function setFirstName($name) {} public function getFirstName() {} public function setLastName($name) {} public function getLastName() {} public function setTitle($title) {} public function getTitle() {} } class TextPerson { protected $_person; public function __construct(Person $person) { $this->_person = $person; } public function __call($method, $args) { if (!method_exists($this->_person, $method)) { throw new Exception('Invalid method called on HtmlPerson: ' . $method); } return call_user_func_array(array($this->_person, $method), $args); } public function __toString() { return $this->_person->getTitle() . ' ' . $this->_person->getFirstName() . ' ' . $this->_person->getLastName(); } }
In this example, you pass your Person
instance to the
TextPerson
constructor. By using method overloading, you are able
to continue to call all the methods of Person
-- to set the first
name, last name, or title -- but you also now gain a string representation via the
__toString()
method.
This latter example is getting close to how Zend_Form
decorators
work. The key difference is that instead of a decorator wrapping the element, the
element has one or more decorators attached to it that it then injects itself into in
order to render. The decorator then can access the element's methods and properties in
order to create a representation of the element -- or a subset of it.
Zend_Form
decorators all implement a common interface,
Zend_Form_Decorator_Interface
. That interface provides
the ability to set decorator-specific options, register and retrieve the element, and
render. A base decorator, Zend_Form_Decorator_Abstract
, provides
most of the functionality you will ever need, with the exception of the rendering logic.
Let's consider a situation where we simply want to render an element as a standard form text input with a label. We won't worry about error handling or whether or not the element should be wrapped within other tags for now -- just the basics. Such a decorator might look like this:
class My_Decorator_SimpleInput extends Zend_Form_Decorator_Abstract { protected $_format = '<label for="%s">%s</label>' . '<input id="%s" name="%s" type="text" value="%s"/>'; public function render($content) { $element = $this->getElement(); $name = htmlentities($element->getFullyQualifiedName()); $label = htmlentities($element->getLabel()); $id = htmlentities($element->getId()); $value = htmlentities($element->getValue()); $markup = sprintf($this->_format, $name, $label, $id, $name, $value); return $markup; } }
Let's create an element that uses this decorator:
$decorator = new My_Decorator_SimpleInput(); $element = new Zend_Form_Element('foo', array( 'label' => 'Foo', 'belongsTo' => 'bar', 'value' => 'test', 'decorators' => array($decorator), ));
Rendering this element results in the following markup:
<label for="bar[foo]">Foo</label> <input id="bar-foo" name="bar[foo]" type="text" value="test"/>
You could also put this class in your library somewhere, inform your element of that path, and refer to the decorator as simply "SimpleInput" as well:
$element = new Zend_Form_Element('foo', array( 'label' => 'Foo', 'belongsTo' => 'bar', 'value' => 'test', 'prefixPath' => array('decorator' => array( 'My_Decorator' => 'path/to/decorators/', )), 'decorators' => array('SimpleInput'), ));
This gives you the benefit of re-use in other projects, and also opens the door for providing alternate implementations of that decorator later.
In the next section, we'll look at how to combine decorators in order to create composite output.